Hello Everyone! Van here again aftar a long hiatus of not writing posts, but now I am back and we will be talking about Heroes today. Heroes in State of Wonder has been an awesome addition, they are pitched as big scary finishers, that you play to change the tides of war. Examples are the … Continue reading Thematic Design: I need a Hero!
Hello folks, the main artist Addis here to share the process I go through while creating all the card artwork for SoW! To show it off visually (seeing how that's my jam) I'll be using the Warmonger art to break down the steps that it went through from start to finish. 1: A rough sketch … Continue reading Artwork Insight & Process
HEY YO NEW YEAR AND ALL! To kick things off, here are some previews from the world-building our lore lead Exa (that's me) is working on! One Thousand Years of Winter One thousand years of winter have ravaged the land, laying waste to whatever civilizations, whatever technology, whatever gods and beliefs held sway before the … Continue reading Lore tidbits
Hey y'all! November's come and gone with us busy working away on card art, new frames, our own digital prototype for State of Wonder, 3D assets for the same, and business plans and budgets. Don't worry, we won't make you read our spreadsheets. Suffice it to say we've gotten some excellent professional start-up advisers and … Continue reading Digital Prototype Coding, Business Plans, New Art!
Good news, everyone! Last night we released the State of Wonder Steam Workshop mod for Tabletop Simulator! This means anyone can now digitally test-play State of Wonder via Tabletop Sim. Click here to download the State of Wonder Tabletop Simulator mod! Don't forget to join our Facebook testing group, to find players to meet in … Continue reading Tabletop Simulator Version Now Open to the Public!
Hey y'all! Exa here to give you a quick update on our goings on here at BetterBuilt this past week. We've been meeting with local start-up assistants Science Park to work out some details of our burgeoning new enterprise, and continue seeking council from professionals like previous Senior Designer Adam Mayes with regards to our … Continue reading New Cards, New Wonders, New Testing Opportunities!
Hey y'all! We had a blast at Wiscon, Visby's local gaming convention last weekend! With some fresh tester blood, we realized we needed further tuning to our Bandit starter deck, and got some really useful data for what kinds of new neutral cards would make a good fit to buff out our base game. Let's … Continue reading Balance and Affordances: Designer Notes 4
Eyo. This is Kuri writing his first blog post! And now let me talk a bit about broken playstyles in State of Wonder. Now if you play Magic: The Gathering or other card games, heck even other multiplayer games, you’ll know that they often offer multiple ways to play them. You might choose to go … Continue reading Designer Notes 3: Broken Play Styles
Hey y'all! This week's gone by with some more fast iterations and a culminative update to our ruleset. We're working on knocking out all the art we'll need for our prototype so we can get to printing. We're also in the market for distributors, and have got the scoop on a potential partner for distribution … Continue reading Srs Bizznezz
Hey y'all! It's been another week of playtesting. We've developed a new starter deck, The Templars! This hyper-aggressive deck was outlined by Exa, and fully realized, balanced, and tweaked with the Lead Designers Van and Kuri this week. Testing our new starter deck prototype, The Plague Crusaders! Madmax meets the Crusades meets anthrax. #sorryboutit #gamedev … Continue reading A new starter deck: the Templars