Hello and Welcome back to Designer notes! This is Van again and today I will talk about Culture and Civilizations aswell as try to have a discussion about research. Culture in State of Wonder is your deck. It is the cards you put into your deck and what you have at your diposal when you … Continue reading Designer Notes 2: Culture,Civilizations and Research Discussion
It's been another busy week full of illness and dedication in the face of illness! Testing continues, and testing slots are still open on our forum. We've tightened down our MVP, and focused on what our game brings to the table - rather than what it avoids. Namely, State of Wonder focuses on tactical gameplay, … Continue reading Testing, Starter Decks, and Consultation, oh my!
Welcome to the first entry of Designer Notes! In this series we will talk about the design of State of Wonder and will discuss new features we want to add to the game, as well as discuss problems with our current design. This week we will talk about bluffing and research, but since this is … Continue reading Designer Notes 1: Bluffing and Research
We've had a busy week full of rapid iterations based on playtesting, playtesting, and more playtesting. Our current game ruleset can be found here, on our forum. And speaking of forums.. the first 99 users to comment on this thread will be accepted as playtesters, and receive print-and-play as well as TableTop Simulator versions of … Continue reading Ruleset update
Below you'll find some of State of Wonder's early stage concept art, created by our studio's wonderfully talented Art Lead.
This is the excerpt for your very first post.